It's Hailing Hammers: Course ID: 7145-0000-0034-770F (This is mostly a test course, it's not very good) Magikoopas on a Airship: Course ID: 2C1B-0000-0044-7E31 Authentic-Style SMB3 Course: Course ID: 5354-0000-0052-7019
@moho_00 Good lord, you are vicious. Plant Panic had me cursing. Hangtime and Thwompsong were nice challenges. ZedIsDead Really enjoyed the Authentic Style level and thought the concept on Vanilla Dome was great, but it was just a bit too unforgiving. Nice work gentlemen!
@game Escape: I died a few times on King of the Skies, but it was a great level.
@moho_00: Your courses are evil! I did really like Thwompsong, I thought it was ingenious to take out Thwomps using the music blocks.
Regarding Vanilla Dome, I think the level would be better if Bowser didn't take so many hits to kill. I did hide an extra Fire Flower in his arena to make things easier for those who found it, but yeah, it's pretty brutal.
Automatic Levels Are The Worst Course ID: 2678-0000-0084-EC51
Underneath The Direst Docks Course ID: 69F9-0000-0095-5AC3
The Dead Lands Course ID: 3E23-0000-0096-D426
Cheetahmen II Level 1(Yes, I really did make a crude approximation of Cheetahmen in Mario Maker) Course ID: D72B-0000-0097-2A93
I'm really happy with my newest level. Basically, the setup is that you're required to "time travel" between the past and the present in order to progress through the level. For example, in the present, the castle is in a state of disrepair and none of the contraptions are operational. In the past, everything works, both helpful and harmful. Also, enemies like Magikoopas and Hammer Bros in the past become Dry Bones in the future.