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Post by Game Escape on Sept 23, 2015 15:35:48 GMT
I've put together a few simple levels.
86C9-0000-0029-E4EF
2407-0000-002E-D501
28F7-0000-002F-9340
B3A6-0000-0034-872D
911B-0000-0034-D194
6B14-0000-0037-A280
5A38-0000-0051-067E
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moho00
New Member
Posts: 5
YouTube Channel: https://www.youtube.com/user/completionator
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Post by moho00 on Sept 23, 2015 23:21:30 GMT
I've put together five courses so far:
Plant Panic: 7160-0000-001A-F824 Use the Star, Man!: DC66-0000-0023-2329 Thwompsong: C44D-0000-003A-4446 Hangtime: 1503-0000-0044-73CF Moleville: 5457-0000-0059-0BE2
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Post by ZedIsDead on Sept 24, 2015 0:13:42 GMT
Here's what I have so far:
It's Hailing Hammers: Course ID: 7145-0000-0034-770F (This is mostly a test course, it's not very good) Magikoopas on a Airship: Course ID: 2C1B-0000-0044-7E31 Authentic-Style SMB3 Course: Course ID: 5354-0000-0052-7019
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Post by ZedIsDead on Sept 26, 2015 19:21:26 GMT
I made another level, and I think it's too difficult.
Can't We Get Beyond Vanilla Dome? Course ID: 5343-0000-006E-15A6
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Post by Game Escape on Sept 27, 2015 2:32:29 GMT
@moho_00 Good lord, you are vicious. Plant Panic had me cursing. Hangtime and Thwompsong were nice challenges. ZedIsDead Really enjoyed the Authentic Style level and thought the concept on Vanilla Dome was great, but it was just a bit too unforgiving. Nice work gentlemen!
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Post by ZedIsDead on Sept 28, 2015 5:33:36 GMT
@game Escape: I died a few times on King of the Skies, but it was a great level.
@moho_00: Your courses are evil! I did really like Thwompsong, I thought it was ingenious to take out Thwomps using the music blocks.
Regarding Vanilla Dome, I think the level would be better if Bowser didn't take so many hits to kill. I did hide an extra Fire Flower in his arena to make things easier for those who found it, but yeah, it's pretty brutal.
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Post by ZedIsDead on Oct 15, 2015 4:46:58 GMT
Some more courses I've made:
Authentic-Style SMW Level Course ID: C1FC-0000-0080-8E3A
Bowser's Frozen Castle Course ID: 70D7-0000-0084-5249
Automatic Levels Are The Worst Course ID: 2678-0000-0084-EC51
Underneath The Direst Docks Course ID: 69F9-0000-0095-5AC3
The Dead Lands Course ID: 3E23-0000-0096-D426
Cheetahmen II Level 1(Yes, I really did make a crude approximation of Cheetahmen in Mario Maker) Course ID: D72B-0000-0097-2A93
I'm really happy with my newest level. Basically, the setup is that you're required to "time travel" between the past and the present in order to progress through the level. For example, in the present, the castle is in a state of disrepair and none of the contraptions are operational. In the past, everything works, both helpful and harmful. Also, enemies like Magikoopas and Hammer Bros in the past become Dry Bones in the future.
Past and Present Course ID: D55F-0000-00A6-C57E
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