Post by Game Escape on Sept 23, 2015 1:28:14 GMT
Well, the public relations disaster that is the VGS is happening before our eyes, so it seems fitting that we break things down here. I posted a video on this and made a few FB/Reddit posts, which are below. What do you guys think?
FB Post 1:
I hardly ever use Facebook, but I've been following this project for a while now and I wanted to offer my opinion. First off, let me say that I am the target consumer for this type of product. I own just about every system from the NES onward and am passionately involved in the hobby of retro gaming. I was excited when I first heard about this project and was interested to see how it would develop. Now, on the eve its crowdfunding campaign, I cannot in good conscience even consider funding this product. A few reasons...
PRICE: The price itself isn't the issue, but rather the value for money that is the problem. I just can't see paying $300 for a system and upwards of $40 for physical versions of games that I can download for $4.99 on Steam. I would have been all in for a Retro- themed system with carts as an option along side an online distribution model. I love the good old days, but no amount of cart fetishism changes the fact that online distribution is easier and cheaper. I also find it very hard to believe that indie devs or anyone else would invest money in developing for a system with such a small install base tied to such an antiquated and expensive media format. I suspect all we'll get are physical versions of games released for more profitable platforms.
BUSINESS PRACTICES: The way this campaign has been handled is an utter disaster. It should have been so easy-Slowly increase the hype, build "mindshare" for the product, and convince the collector and nostalgia markets that is a must have. Only afterwards should the crowdfunding details and pricing have been released. Instead, we get the surprise pricing, the 11th hour switch to indiegogo, and the revelation that there is no working prototype. This has completely undermined the trust of those genuinely interested in the project.
PAST EXPERIENCE: I subscribed to Retro Magazine from the beginning and was really underwhelmed. It was very thin on interesting content and didn't in any way live up to the hype that Kennedy and his team generated during their sales pitches on a variety of podcasts. I felt that they were marketing nostalgia rather than publishing a magazine worth reading.
FINAL THOUGHTS: In the end, I have a lingering feeling that this project is more about personal enrichment and brand development, rather than bringing a truly unique product to market. The VGS could wind up being one of the most boutique systems in the hobby (along the lines of the Analogue NT)-a product with an incredibly steep price of entry (game prices included) and no truly compelling content. Would it be cool to have a super deluxe physical version of Papers Please? Yes, but it is not a priority. $300+ could be better spent on other pursuits in the hobby. So, I have no problem waiting to see if this thing actually launches and has a solid list of titles. I'd be happy to pay more at that point than paying $300 up front for nothing more than the promise of nostalgia from a marketing campaign that is quickly devolving into a mix of greed and desperation.
FB Post 2:
don't see people voicing constructive criticism as infusing this project with negativity, but rather as evidence of a very heated inflection point for our hobby. For years, retro gaming was a community. Now, this project and others are trying to exploit this sense of community by turning it into a mere market segment, replete with lots of products that offer nostalgia with little to no substance. The fear is that RVGS is becoming one of those items, chiefly because of all of the misleading/confusing communication and inability to present a working prototype. I and many others want the VGS to succeed, but find it impossible to intelligently invest in a product that has been marketed and positioned so poorly. The hardware comparison chart on the IGG page, for example, was insulting to the intelligence of the target consumers. This and other many aspects of the marketing campaign are alienating potential backers and suggest that what is being presented here is an appeal to fetishistic nostalgia rather than a substantive product that can be quickly and effectively brought to market.
FB Post 1:
I hardly ever use Facebook, but I've been following this project for a while now and I wanted to offer my opinion. First off, let me say that I am the target consumer for this type of product. I own just about every system from the NES onward and am passionately involved in the hobby of retro gaming. I was excited when I first heard about this project and was interested to see how it would develop. Now, on the eve its crowdfunding campaign, I cannot in good conscience even consider funding this product. A few reasons...
PRICE: The price itself isn't the issue, but rather the value for money that is the problem. I just can't see paying $300 for a system and upwards of $40 for physical versions of games that I can download for $4.99 on Steam. I would have been all in for a Retro- themed system with carts as an option along side an online distribution model. I love the good old days, but no amount of cart fetishism changes the fact that online distribution is easier and cheaper. I also find it very hard to believe that indie devs or anyone else would invest money in developing for a system with such a small install base tied to such an antiquated and expensive media format. I suspect all we'll get are physical versions of games released for more profitable platforms.
BUSINESS PRACTICES: The way this campaign has been handled is an utter disaster. It should have been so easy-Slowly increase the hype, build "mindshare" for the product, and convince the collector and nostalgia markets that is a must have. Only afterwards should the crowdfunding details and pricing have been released. Instead, we get the surprise pricing, the 11th hour switch to indiegogo, and the revelation that there is no working prototype. This has completely undermined the trust of those genuinely interested in the project.
PAST EXPERIENCE: I subscribed to Retro Magazine from the beginning and was really underwhelmed. It was very thin on interesting content and didn't in any way live up to the hype that Kennedy and his team generated during their sales pitches on a variety of podcasts. I felt that they were marketing nostalgia rather than publishing a magazine worth reading.
FINAL THOUGHTS: In the end, I have a lingering feeling that this project is more about personal enrichment and brand development, rather than bringing a truly unique product to market. The VGS could wind up being one of the most boutique systems in the hobby (along the lines of the Analogue NT)-a product with an incredibly steep price of entry (game prices included) and no truly compelling content. Would it be cool to have a super deluxe physical version of Papers Please? Yes, but it is not a priority. $300+ could be better spent on other pursuits in the hobby. So, I have no problem waiting to see if this thing actually launches and has a solid list of titles. I'd be happy to pay more at that point than paying $300 up front for nothing more than the promise of nostalgia from a marketing campaign that is quickly devolving into a mix of greed and desperation.
FB Post 2:
don't see people voicing constructive criticism as infusing this project with negativity, but rather as evidence of a very heated inflection point for our hobby. For years, retro gaming was a community. Now, this project and others are trying to exploit this sense of community by turning it into a mere market segment, replete with lots of products that offer nostalgia with little to no substance. The fear is that RVGS is becoming one of those items, chiefly because of all of the misleading/confusing communication and inability to present a working prototype. I and many others want the VGS to succeed, but find it impossible to intelligently invest in a product that has been marketed and positioned so poorly. The hardware comparison chart on the IGG page, for example, was insulting to the intelligence of the target consumers. This and other many aspects of the marketing campaign are alienating potential backers and suggest that what is being presented here is an appeal to fetishistic nostalgia rather than a substantive product that can be quickly and effectively brought to market.